DIG 3713 Gaming and Simulation Principles

This course teaches techniques used to design and implement computer games. Topics include a historic overview of computer games, gaming documentation, description and use of a game engine, practical modeling of objects and terrain, and use of audio. Physics and artificial intelligence in games are covered briefly. Students design a 3D game developed in a team environment.

3 credits

Prerequisites

COP 2000 or COP 1800; DIG 2030, GRA 1129; Pre/corequisite: DIG 1000, DIG 2303