DIG 3713 Gaming Principles (U)
This course teaches techniques used to design and implement computer games. Topics include a historic overview of computer games, gaming documentation, description and use of a game engine, practical modeling of objects and terrain, and use of audio. Physics and artificial intelligence in games are covered briefly. Students design a 3D game developed in a team environment.
3 credits
Prerequisites
COP 1800,
GRA 1129,
DIG 1000,
DIG 1115,
DIG 2030,
DIG 2302.