Catalog 2011-2012

DIG 4725 Advanced Game Design (U)

This course teaches advanced principles and theories of video game design, including software, content, interaction, and game play design. This course communicates the important techniques used by game programmers and designers during a typical production cycle. Student assignments may include implementation of reusable game technology, algorithm analysis, usage of game industry tools and platforms, and game projects.

3 credits

Prerequisites

DIG 3713.